03 Calculating radiance
Radiance per pixel
In Black Marble imagery, each pixel is a 500-meter square with a given absolute radiance. To calculate the total radiance for a municipality, we first "smooth" the data. Instead of taking the raw per-pixel radiance, we calculate a new per-pixel radiance using a 3-by-3 moving window. This means that, for every pixel, we take a 3-by-3 window around it and the mean radiance of the 8 surrounding pixels becomes the new per-pixel radiance.
Aggregate radiance
To calculate the aggregate radiance of a particular municipality, we simply add the radiance over all the pixels within that municipality's boundary.
Absolute and relative radiance
Our main task is to calculate the radiance over time of each municipality in Eastern Visayas. We calculate two types of radiance: absolute and relative radiance. Absolute radiance is the "brightness" as measured by the VIIRS instrument after it has gone through the smoothing described above. This is useful for comparing different municipalities with each other.
Meanwhile, relative radiance is the radiance relative to pre-disaster levels. For example, Tacloban City at 9% relative radiance means that it is only 9% as bright as it was before Yolanda. This measure is useful for comparing the radiance of a municipality at different points in time.